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Thread Statistics | Show CCP posts - 1 post(s) |

Dominique Vasilkovsky
BFG Tech
283
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Posted - 2015.07.08 20:01:44 -
[1] - Quote
CCP Rise wrote:Q: 'Attributes aren't very interesting, you should remove them' A: Again, we agree. Team Size Matters discussed removing them on the o7 show (or some other public venue) awhile back and it's still something we are very interested in. We need to figure out a good way to handle all the learning implants in the game though, which is actually a difficult problem. If any of you have awesome ideas for how to handle it don't hesitate to make suggestions. I would say replace the learning implants with slot 1-5 temporary skills and give everyone a fixed 2700SP/h regardless of what is being trained.
Quite a few players don't want to plug in and train say projectile weapons just to see if they like them. Give them three different implants that provide small/medium/large projectiles level 4. If they get the large level 4 it also gives small and medium level 4 and so on. That should scale the value a bit as well.
Another implant could provide support skills. Say turret support level 1-4.
So in other words, it would let new players quickly get to try out new game features without spending weeks training. Also if you want to get level 5 or T2 you will still need to train the real skills as the implants won't count towards that SP at all.
Dominique Vasilkovsky EVEboard
Once known as:
Mashie Saldana sold - Anastasia Rigel sold - Monica Foulkes sold
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Dominique Vasilkovsky
BFG Tech
283
|
Posted - 2015.07.09 16:54:14 -
[2] - Quote
Rivr Luzade wrote:*sigh* There is no need to plug in +5 implants. At all. True but for the past 8 years since they were plugged in to this head they have produced a nice amount of extra SP.
I'm all for scrapping the entire attribute part of the game. Once the remaps were introduced the attributes just added perceived obstacles. I was perfectly happy back when you had the fixed attributes but with remaps it's a case of always trying to min max everything to the degree where gameplay sometimes is suffering.
Dominique Vasilkovsky EVEboard
Once known as:
Mashie Saldana sold - Anastasia Rigel sold - Monica Foulkes sold
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Dominique Vasilkovsky
BFG Tech
285
|
Posted - 2015.07.09 19:23:55 -
[3] - Quote
Rivr Luzade wrote:They will most definitely have accumulated more SP over time than a character with lower level implants; however, how often has this influenced your decision to PVP negatively? To go to Low sec and mine/rat/explore/shoot people? To have an enjoyable game? If you place higher SP gain over having a better gameplay experience, who is at fault here? Your impatience or the game's mechanic? The system might be perceived as obstacle (it is most definitely not by me for the mentioned reasons before), but it is the player's decision to actually let this imaginary obstacle harm them. If you make your gameplay suffering just for the sake of min/max'ing something, that's your choice. It is not the fault of the mechanic in itself if you want to put yourself in a less enjoyable position just for a couple more SP. One of my other characters was a -10 blinkie for two years in lowsec and he was permanently in his +5s. Even after moving to Syndicate did the +5 set remain in. It is only a HG slave set that I didn't want to bring to 0.0 but then again, I'm not keen to lose a 4.5b clone in a random bubble camp.
At the moment I have 201m SP, I thankfully never suffered the min/max pain as a newbie as all you really could do was planning your birth attributes in a reasonably suitable fashion. This character for example had a perfect flat attribute set across the board. My Achura was, well, an Achura with silly good birth stats. She didn't get a remap until a few years after it was made available. My Sebiestor was well researched before I started to play as that gave me some of the best balanced PVP stats before the new bloodlines were introduced.
So personally I think CCP ruined some of the charm of EVE when they introduced the remaps. But as they now are common they may just complete the job and wipe the attributes completely including the learning implants.
Dominique Vasilkovsky EVEboard
Once known as:
Mashie Saldana sold - Anastasia Rigel sold - Monica Foulkes sold
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Dominique Vasilkovsky
BFG Tech
299
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Posted - 2015.07.23 11:21:49 -
[4] - Quote
Just remove the learning implants and give us more slot 1-5 implant sets like the pirate and genolution ones. Maybe distribute the current hard wires to use all 10 slots 1-5 defensive 6-10 offensive.
Fix the SP/h accumilation to 2700 and be done with it.
Dominique Vasilkovsky EVEboard
Once known as:
Mashie Saldana sold - Anastasia Rigel sold - Monica Foulkes sold
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